/*  

    Copyright (c) 2015 Oliver Lau <ola@ct.de>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/


#include "stdafx.h"
#if defined(WIN32)
#include <Windows.h>
#endif

Impact::Game breakout;


int main(int argc, char *argv[])
{
  if (argc == 2) {
#if defined(WIN32) && defined(CT_VERSION_INTERNAL)
    char szPath[MAX_PATH];
    char *res = _fullpath(szPath, argv[1], MAX_PATH);
    if (res != NULL) {
      DWORD dwAttrib = GetFileAttributes(szPath);
      if (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY))
        breakout.setLevelZip(szPath);
    }
#endif
  }
  breakout.loop();
  return EXIT_SUCCESS;
}
